
Roadmap & Next Fest
Hello there!
I’m İbrahim, the game director at Retro Zero Games. In this blog post, I’d like to share some updates about the development of our upcoming game Bullet Ballet. I’ll be talking about our current roadmap, our future plans, and why your support means the world to us.
Current Status of Development
Right now, we’re moving forward at a faster pace than ever. Our main focus has been on increasing enemy variety and creating a truly living Wild West experience. We want the world of Bullet Ballet to feel immersive, not just visually or thematically, but also mechanically.
Striking the right balance between stealth and action is one of our biggest priorities, which is why we’re paying extra attention to level design. The pacing of a level, enemy placement, and environmental interactions all play a key role in how the game feels moment to moment.
Another big milestone for us has been localizing our Steam page into 15 different languages. For a newly formed indie team like ours, this was a major step forward. With this, we believe we’ve taken a solid step toward reaching a wider audience around the world.
Next Fest: Let’s Take the First Step Together
We’re incredibly excited for the upcoming Steam Next Fest! We plan to share the first public demo of Bullet Ballet during the event. For this demo, we’ve carefully selected a level that blends stealth and action mechanics to give you a compact but authentic taste of the full game experience.
Our goal is to shape the final version of the game based on your feedback and reactions. This first encounter is not just a preview, it’s the beginning of a conversation.
Our Community, Our Strength
At Retro Zero Games, we’ve never thought of this journey as something we walk alone. Your thoughts, suggestions, and feedback, especially through our Discord channel, are incredibly valuable to us. Every message, every idea becomes a part of this game.
See you soon in the demo!